Wednesday, February 11, 2009

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Make a tire in Cinema 4d xl

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OK, this is a address I best up in a cilia at CGTalk.com so I can't yield any acclaim for devolping it, and if you're added than boilerplate in Cinema you apparently apperceive about it anyway. What we're gonna do is accomplish a articulation of a tire, accomplish duplicates of this segment, add a Bend deformer and bead the accomplished amalgamation in a HyperNURBS. I'm not gonna adviser you throgh every individual footfall but rather focus on the address itself. You should be somewhat accustomed with the functions of abacus and bridging points.



Load the advertence angel in the Luminosity-channel and yield a agenda on the admeasurement of the image. Then actualize a cube and accord it agnate ethics in the X- and Y-fields. Set Z to 1. Assign the cube the actual with the absence mapping type, UVW -- you wish the advertence angel displayed on the foreground of the cube so that you can plan from the Foreground viewport and with UVW the angel will abode itself properly.

Then move the cube 1 or 2 units backwards on the Z-axis. Why? In the next footfall you're gonna actualize a Polygon Object and alpha abacus credibility and if you accumulate the cube at 0 on the Z-axis you credibility will be placed visually "inside" the cube. The credibility will be created at Z=0 and you don't wish that amplitude active by the cube. So change the cube's Z-position from 0 to 2.



When you accept all credibility in abode you baddest them all and carbon them already -- Structure>Edit Surface>Clone. Set Clones to 1 and change Rotation from 180Ú to 0Ú. Click OK.



OK, now you've cloned your credibility so don't let go of that selection! Move the new credibility on the Z-axis alone to -50 (or just blazon -50 in the Coordinates Manager). All credibility are at the aforementioned Z-value so affective them all att the aforementioned time will be OK at this stage. Note: the cloned credibility are the unselected ones in the angel above.



Time to arch the points. Select the Arch apparatus (Structure>Bridge) or just hit B on your keyboard. The cursor will now attending like an arrow with a small, atramentous bridge. Click on the aboriginal point and alpha bridging. Check out this gif if you're not abiding on area to start, or apprehend up on the Arch apparatus in the manual



This is almost what you should accept by now. Here I've alone the Segment in a Symmetry Object just to see how it works. Now it's time to alpha slicing application the Knife.



Select the Knife (Structure>Knife) or hit the letter K on your keyboard. Accomplish abiding that the advantage Bind to Selection is absolved in the Active Tools Manager -- we wish our cuts to allotment throgh the accomplished mesh. From the Top or Right viewport add 4 cuts like in the image: 2 cuts to anatomy a attenuate bandage of polygons and 2 cuts to anatomy a hardly added band. If you authority down Shift while acid you will bind the knife to 45Ú angles and will accomplish it easier to accumulate the cuts straight.



Now about-face to Polygon mode, baddest the polygons apparent aloft and annul them.



This is how it should look.



OK, this can be a bit catchy but the assumption is absolutely easy: baddest some points, carbon and move them, and use the Bridge apparatus to actualize new polygons. Here's how you do it:

Select the credibility on the angel apparent with amethyst dots (•) and archetype their Y-value from the Coordinates Manager.

Now baddest the dejected dots (•) and carbon them once, just as we did before.

Paste the ethics you affected beforehand in the cloned dot's Y-channel and hit Enter -- the credibility should move down to the position apparent with orange (•).



Now Bridge the credibility to body the polygons nescessary for the arrangement of the tire. The angel aloft shows what it should attending like.



Continue cloning credibility and again bridging them as this angel shows. As you can see I've let 2 triangles blooper through but I anticipate we can get abroad with it :)



Now it's time for some added slicing. Select the Top appearance and lay down 6 cuts forth the X-axis as apparent in the image. The cuts are fabricated abutting to the edges and the acumen for these cuts is to accommodate aciculate analogue if we eventually bead the accomplished caster in a HyperNURBS. If you're done acid swith to Front appearance for some added slices.



The atramentous curve on the angel indicates area the cuts should go. Once again, we wish aciculate analogue on our annoy arrangement and this will get us there.



This close-up is just to allegorize that I absitively to go with triangles for the catastrophe of the thinner polygon bandage as well. You can aswell see some of the cuts we fabricated in the antecedent steps.



If you bead the Segment in a Symmetry Object and hit cede you should accept something like the angel on the right. It has some affinity with a annoy but we're not there yet. Switch to Points approach and Top viewport.



Select the Live Selection apparatus and accomplish abiding that Only Baddest Visible Elements is unchecked. Then baddest a any accumulation of 4 credibility and alpha affective the on the X- and Z-axes. If you accept some advertence actual of absolute annoy patterns, use them, contrarily just move and circle the credibility (around Y-axis only!) until you get something that could canyon as a believable pattern.



Frequently analysis with the Symmetry Object alive and alone in a HyperNURB to see how you're doing. When you're annoyed it's time to Duplicate and again Bend.



Deactivate the HyperNURBS and baddest the Symmetry Object. Then baddest Function>Duplicate. The amount of Copies determines the admeasurement of your annoy -- 5 copies will accomplish it appealing baby and 200 will accomplish it appealing huge (although rather thin...). Anyway, access 50 to alpha with and plan from there. Alse analysis Generate Instances so you wont bog down your arrangement with too abundant geometry. Also, if you change the geometry of your Segment, all instances will amend immeadiately.Now, the catchy allotment actuality is to apperceive how abundant every instance should move. Baddest Top appearance and alpha experimenting with altered ethics for the Z-channel. You ability wanna zoom in absolute abutting in adjustment to get the instances to band up properly. I begin that something about 2500 was an adapted number. Click OK.



Add a Bend deformer (Objects>Deformations>Bend). Accumulation the Symmetry Article (containing your Segment), the Instances and the Bend deformer beneath a Absent Article (Objects>Null Object). Name the absent Wheel. Select Right viewport and circle the Bend deformer -90° about the X-axis/Pitch. Now double-click the Bend article to accompany up its chat box. Change the Y admeasurement so that it encompasses the accomplished accumulation of instances and is placed analytic in the average of the group. Check Keep Y Axis Length and set the Mode to Limited.



Your bureaucracy should be as the angel aloft illustrates. Now we will angle all those instances into a amphitheater and basic the absolute tire.



Grab authority of the chicken handle on the Bend deformer and alpha boring it in the Z-direction. You will see the instances starting to bend. You will apparently accept to annoyance the handle as able-bodied as zoom out absolutely a bit afore the amphitheater will be about closed. Now zoom in and double-click the Bend deformer already again. You'll see that the Bend will be actual top and this is the amount you should play with now -- add 10-20 degrees, bang OK and see what happens. Zoom in acutely abutting on the gap amid the two ends and accomplish abiding that they accommodated as neatly as you can. For my caster the bend of 412Ú accepted to be OK.



Now bead the Wheel-group in a HyperNURBS and cede -- Congratulations, you accept a tire! Just add a hubcap and you're accessible to roll!




Here I've added some added cuts (the band forth the centermost of the tire) to breach up the arrangement a bit additional a rim modeled by afterward this tutorial by Holger Schömann at Digital Worlds.

Note: the annoy can get actual abundant on the polycountside if you bead it in a HyperNURBS so if you're not planning any close-up shots of it, conciliate the HN. Usually you can get abroad with simple polygons. Or set the HyperNURBS Subdivision Renderer to 1 to accumulate some smoothness.

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Wednesday, February 11, 2009

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Making a kitchen table in Cinema 4D

welcome to infomix.blogspot.com

Here is a nice cherrywood table for your Cinema4D scenes.



Hello again. This time, we will accomplish a kitchen table, that can be acclimated in accomplished viz. This archetypal can aswell be acclimated in games, optimized, of course. You can get the actual here

We would usualy charge some references, but back this is absolutely a all-encompassing table, we can accomplish it after them.

No affairs are appropriate for this project, so we can activate appropriate away.

First, we accept to accomplish the table top, collapsed console that is acclimated to abode altar on it. We will accomplish a annular table, so accomplish a cylinder.

Give it ONE acme segment, and leave the blow at default. Accomplish it editable. Give it the afterward values: Size X: 600; Size Y: 9; Size Z: 600. Now we accept a collapsed panel.



We charge to add a little added detail to the console . So, baddest average ring of polygons, and calibration them up. Stop ascent them if you get abreast the edge.

What to select:



How abundant to scale:





Hold 'Shift' and baddest the close polygons (those that are amidst by the polys you already selected). Now go to Structure>Extrude (or artlessly columnist 'M' and again 'T'), bang and annoyance up a bit.



Click and annoyance again, this time about bisected of the antecedent boot height.



Top panel is now done. Now to make the base, which in real life holds it together. We can make the base entirely out of primitives. Insert a cube in your scene. Make it editable and give it following values: Size X: 16; Size Y 21; Size Z 321. Position it as on the images below:





Press 'Ctrl + C' to archetype this object. Press Ctrl + V to adhesive it. Move it appropriate until it gets to the aforementioned ambit from the centermost as the original.



Paste already again. Rotate anew created article 90 degrees on H axis. Using the top view, position the article as so:



Now archetype that object, and adhesive it. Move it down to accomplish a bankrupt frame. Don't anguish if they are not absolutely aligned, just be accurate not to accomplish them overlap, or clip, anniversary other.



That is the abject done. Now for the legs. The legs are usualy abundantly busy on this blazon of tables, so we accept to adorn them to. The best wway to do this are splines and the 'Loft' function. But, if we do it that way, the account of our archetypal will be smaller, because we won't be able to use it in amateur for example. Thus, we are traveling to use box clay technique. We will alpha of with a butt that has few abandon (8 or beneath is an optimum for games), appearance it up, and again administer a aggressive nurbs modifier to it, so it gets softer and added realistic.

Ok, beneath talk, added work! Make a cylinder. Abandon = Rotation Segments, so abatement that amount from 36 to 8. Also, change ambit from 200 to 12.5 m and acme to 275.5. Place the top in the gap amid two confined of the base. Like this:



Of course, adjust the top of the leg with the basal of the panel.



The amount of acme segments is enought to accomplish the leg absolutely detailed. We just charge to rearange them first. Activate 'Select Tool' and uncheck 'Only baddest arresting elements'. That will accredit you to baddest vertices that are not visible, but accept to be selected.

To abridge the process, i drew a simple contour of the leg, and we are traveling to accomplish it like that. I put it in top res, so it will be easier to chase it.



Now to amount up the angel in Cinema 4D. Go to appropriate viewport and go to Edit>Configure. Then to Accomplishments tab, and bang on the button with three little dots. Once you amount it up, play with account and admeasurement ethics until you position the accomplishments angel to about fit your table leg. It doesn't charge to be exact, it just charge to accord you a clue about area to position vertices.



Now select, move and calibration loops of vertices until you get something like the angel below. But remember, if scaling, use compatible scale. To calibration uniformly, clik the average box of the accoutrement and annoyance it. Also, don't move the vertices in any administration added that Y arbor (green axis). You will eventually run out of vertices, so you will accept to cut the cylinder. Go to Structure and accept Knife tool. In the approach bead down account accept 'Loop' and cut some added acme segments. Try to get as abutting to this as accessible (I removed the accomplishments angel so you could see the cobweb better):



And from angle view:



Now archetype the leg three times and position them to the anles of the base.

If you are authoritative the table for a game, stop here. It is finished. But, if you wish a astute render, backpack on.

First, we charge some charwoman up to do. Baddest all boxes that accomplish the base, and accumulation them. Name the accumulation "Base". Then baddest all four legs and accumulation them too. Now we can dispense them added easily.

Make a aggressive nurbs article and admit 'Legs' accumulation into it. You will apprehension that the legs are now abundant softer. Do the aforementioned with the panel. Looks good, doesn't it?

Now administer the copse actual that is accessible to download and enjoy!

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Wednesday, February 11, 2009

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Cinema 4D Tutorial - How to Create 3D Grass

welcome to infomix.blogspot.com

Ok! This is a Cinema 4D Tutorial I’ve created which will acquaint you to article manipulation, textures, fur and aswell accepted acquaintance with the affairs itself. I’m application Cinema 4D 10 and you can download the audience anon from Maxon.



Cinema 4D Tutorial - How to Actualize 3D Grass

Step 1 - Creating a base

First of all accessible the Cinema 4D application, which will automatically actualize a new arena for you to alpha alive with. You again charge to actualize a abject for your grass to be absorbed to, I’m traveling to add a cube and adapt it - ” Objects > Primitive > Cube”.Your canvas should attending absolutely like this now :


Step 2 - Modifying out base

Now we accept out cube, we can adapt to to be added of a absorbing appearance by firstly beat it, and in the Attributes pane, accretion Segments X, Y & Z to a college amount ( I am traveling to baddest 50 and this will accredit me to adapt the appearance added calmly )



I’m traveling to manually adapt my cube, by selecting the orange aboveboard on the cube and boring them to a adapted position in the X, Y and Z plains. You can alternatively change the admeasurement of the angel in the attributes console by accounting X, Y Z variables, but let’s accumulate this simple and quick.



Then I am traveling to hit the “C” key on my keyboard ( Make Editable from the card ” Functions > Make Editable ” ) This allows me to again use the Allurement apparatus to dispense my apparent further. Select the allurement apparatus ( Structure > Allurement ) And bang and annoyance the cursor on the even to actualize any adapted effect.

I acclimated the apparatus to add a arresting aftereffect to the plane:



Step 3 - Adding arrangement to the base

We now charge to accomplish out abject attending almost organic, so we are traveling to add a clay blazon texture. In the abstracts pane, ( basal of the awning ) bang “File > New Material”, beneath area you just clicked a new arrangement will arise in the appearance of a amphitheater called “Mat” - Double bang on the chat “Mat” and rename it “Soil”.Double bang on the Clay Sphere texture, and a new chat box will pop up searching like this :



Click the arrow breadth the advantage for ” Texture” Appears on the appropriate breadth of the chat box. A account will affectation below, bang on “Gradient”. You will apprehension the amphitheater with the arrangement displayed in the chat box will change. What we are traveling to do now is change the acclivity itself, so bifold bang breadth the collapsed acclivity is displayed ( beneath the arrangement arrow ) and change the ethics in the shader backdrop to something like this:



We wish to now bang the abutting button on this panel, and administer the arrangement to our plane. You charge to bang and annoyance the arrangement assimilate out plane, this is illustrated beneath :



Step 4 - Selecting the adjustment of the grass

Ok if you accept got this far you are accomplishing appealing well. We now charge to bang the window icon, which will acquiesce us to see assorted angle of our scene.



Clicking this will change our appearance to this:



Ok, we alone now affliction about the top appropriate view, bang the Use polygon apparatus - so baddest “Tools > Polygons ” from the menu. Now we charge to baddest the rectangle alternative apparatus and baddest all polygons in the top appropriate window labeled “Top”. (Basically this will be the breadth the grass will be placed on) - So baddest ” Alternative - Rectangle selection” From the menu. Move the cursor to the top appropriate appearance and in a bang annoyance motion, baddest all the polygons until they all about-face orange.

Now your appearance will attending like this:



Now appear out of this appearance by acute the aforementioned window figure as you did before, however, bang the one in the top larboard ( Perspective appearance ). You will now be able to see your article with alone the top polygons selected.



Step 5 - Abacus the grass

Now we accept our top band of the even selected, we charge to add grass, ok ok, so I aria to you, it’s not grass. It’s Cinema 4d’s Fur Tool, but does a candied job or replicating grass. All you charge to do now is bang from the card “Hair > Fur” and some spikes will arise on the even in the angle view.We are now traveling to access the bulk of fur, so in the altar panel, baddest “Fur” which will amend the Attributes view. Where you can change the ” Count ” Aka, bulk of fur. It’s initially at 10000, but I’m traveling to change abundance to 30000, but you will accept to agreement to ensure you will accept the abounding breadth covered in grass depending on how ample you fabricated your plane. Also we will change the Randomness of the grass, by abacus a capricious randomize ambience of 6 degrees.

This ability complete like gibberish but agreement with the attributes, and who knows, you ability actualize some absolutely air-conditioned stuff.



Step 6 - Add arrangement to the grass

That’s basically it to be honest, but we will charge to add a new arrangement to the grass to accomplish it green. When you added the grass, a new arrangement was fabricated in the textures panel. It should be alleged “Fur Mat” - bifold bang it to accessible the arrangement dialogAll I am traveling to do actuality is change the acclivity of the grass to two shades of green. You can change the array etc via the larboard duke card if you wish to experiment!



Step 7 - Rendering

That’s it! You accept fabricated some grass on a plane, if you got this far… congratulations! Now we charge to just cede the angel to see the final result, so bang “Render > Cede View” From the card which will appearance you absolutely what you accept created! I just added a accomplishments ( Objects > Scene > Accomplishments ) and afflicted the attributes to ” Use blush > Always”. Here’s my final result!

Cheers,



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